Kongregate Mobile Unity API
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Use KongregateInit instead of this class. More...
Public Attributes | |
bool | rcBuild |
Set if this is release candidate build. More... | |
long | kongregateGameID |
The Kongregate Game ID. | |
string | kongregateAPIKey |
The Kongregate API Key. | |
string | kongAnalyticsTestId |
Kongregate Analytics Test app ID. | |
string | kongAnalyticsTestKey |
Kongregate Analytics Test API key. | |
string | kongAnalyticsLiveId |
Kongregate Analytics Live app ID. | |
string | kongAnalyticsLiveKey |
Kongregate Analytics Live API key. | |
bool | debugLogging |
See KongregateAPI.KONGREGATE_OPTION_DEBUG. | |
string | androidAdjustAppToken |
Android KongregateAPI.KONGREGATE_OPTION_ADJUST_APP_TOKEN. | |
string | androidAdjustSaleToken |
Android KongregateAPI.KONGREGATE_ADJUST_SALE_EVENT_TOKEN. | |
string | androidAdjustInstallToken |
Android KongregateAPI.KONGREGATE_ADJUST_INSTALL_EVENT_TOKEN. | |
string | androidAdjustSessionToken |
Android KongregateAPI.KONGREGATE_ADJUST_SESSION_EVENT_TOKEN. | |
string | iOSAdjustAppToken |
iOS KongregateAPI.KONGREGATE_OPTION_ADJUST_APP_TOKEN | |
string | iOSAdjustSaleToken |
iOS KongregateAPI.KONGREGATE_ADJUST_SALE_EVENT_TOKEN | |
string | iOSAdjustInstallToken |
iOS KongregateAPI.KONGREGATE_ADJUST_INSTALL_EVENT_TOKEN | |
string | iOSAdjustSessionToken |
iOS KongregateAPI.KONGREGATE_ADJUST_SESSION_EVENT_TOKEN | |
bool | webAPIEnabled |
Set to true to enable support for WebPlayer and WebGL builds. | |
bool | standaloneAPIEnabled |
Set to true to enable support for the Standalone player. | |
bool | guildChatEnabled |
Set to true to if your game uses the Guild Chat APIs. | |
bool | deferAnalytics |
Set to true to enable deferred analytics. | |
Protected Member Functions | |
override void | ConfigureAPISettings () |
Override this method if you prefer to set the API settings in code rather than the Unity inspector, or if you need add legacy settings not included as inspector variables. | |
Additional Inherited Members | |
Public Member Functions inherited from Kongregate.KongregateInitBase | |
virtual void | OnEnable () |
The KongregateAPI will be initialized when the associated game object is enabled. | |
Static Public Member Functions inherited from Kongregate.KongregateInitBase | |
static void | SetCommonPropsCallback (delegateGetCommonProperties callback) |
Static helper that will pass the callback to IAnalytics.SetCommonPropsCallback when initialization starts. | |
Events inherited from Kongregate.KongregateInitBase | |
static Action | eventInitializing |
Fired when the KongregateInit begins initializing the Kongregate API. | |
static Action | eventReady |
See KongregateAPI.KONGREGATE_EVENT_READY. | |
static Action | eventUserChanged |
See KongregateAPI.KONGREGATE_EVENT_USER_CHANGED. | |
static Action | eventGameAuthChanged |
See KongregateAPI.KONGREGATE_EVENT_GAME_AUTH_CHANGED. | |
static Action | eventLoginComplete |
See KongregateAPI.KONGREGATE_EVENT_LOGIN_COMPLETE. | |
static Action | eventOpenPanel |
See KongregateAPI.KONGREGATE_EVENT_OPENING. | |
static Action | eventClosePanel |
See KongregateAPI.KONGREGATE_EVENT_CLOSED. | |
static Action | eventUserInventory |
See KongregateAPI.KONGREGATE_EVENT_USER_INVENTORY. | |
static Action | eventServiceUnavailable |
See KongregateAPI.KONGREGATE_EVENT_SERVICE_UNAVAILABLE. | |
static Action | eventReceiptVerificationComplete |
See KongregateAPI.KONGREGATE_EVENT_RECEIPT_VERIFICATION_COMPLETE. | |
static Action | eventSwrveResourceUpdate |
See KongregateAPI.KONGREGATE_EVENT_SWRVE_RESOURCES_UPDATES. | |
static Action | eventNotificationCountUpdate |
See KongregateAPI.KONGREGATE_EVENT_NOTIFICATION_COUNT_UPDATED. | |
static Action< string, string > | eventPanelMessage |
Event fired through the Kongregate Panel. More... | |
Use KongregateInit instead of this class.
This class is supported for backwards compatibility. KongregateInit is the preferred method to initialize the Kong SDK.
To use this class simply attach the script to a game object that will persist for the life of your game. Use the Unity Inspector to set the various API Keys and IDs required by the Kongregate API.
bool Kongregate.KongregateManager.rcBuild |
Set if this is release candidate build.
When set the various production keys and values will be used. When not set, Sandbox and Test values are used.